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43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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GVAR(useAceMedical) = ["ace_medical"] call EFUNC(common,isModLoaded);
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// To support public API regardless of component settings
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[QGVAR(spurt), FUNC(spurt)] call CBA_fnc_addEventHandler;
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if (isServer) then {
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GVAR(bloodDrops) = [];
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[QGVAR(bloodDropCreated), {
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params ["_bloodDrop"];
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// Add to created queue with format [expireTime, object]
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private _index = GVAR(bloodDrops) pushBack [(CBA_missionTime + BLOOD_OBJECT_LIFETIME), _bloodDrop];
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if (count GVAR(bloodDrops) >= MAX_BLOOD_OBJECTS) then {
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(GVAR(bloodDrops) deleteAt 0) params ["", "_deletedBloodDrop"];
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deleteVehicle _deletedBloodDrop;
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};
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if (_index == 1) then { // Start the waitAndExecute loop
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[FUNC(serverCleanupBlood), [], BLOOD_OBJECT_LIFETIME] call CBA_fnc_waitAndExecute;
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};
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}] call CBA_fnc_addEventHandler;
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};
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["ace_settingsInitialized", {
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TRACE_1("settingsInitialized", GVAR(enabledFor));
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if (GVAR(enabledFor) == 0) exitWith {}; // 0: disabled
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if ((GVAR(enabledFor) == 1) && {!hasInterface}) exitWith {}; // 1: enabledFor_OnlyPlayers
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private _listcode = if (GVAR(enabledFor) == 1) then {
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{[ACE_player]} // ace_player is only possible local player
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} else {
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EFUNC(common,getLocalUnits) // filter all local units
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};
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private _stateMachine = [_listcode, true] call CBA_statemachine_fnc_create;
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[_stateMachine, {call FUNC(onBleeding)}, {}, {}, "Bleeding"] call CBA_statemachine_fnc_addState;
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[QEGVAR(medical,woundReceived), FUNC(handleWoundReceived)] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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