ACE3/addons/medical_gui/functions/fnc_damageToRGBA.sqf
mharis001 8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00

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#include "script_component.hpp"
/*
* Author: ShackTac, SilentSpike
* Converts a damage value into a representative RGBA colour.
* Damage colouring follows a "white, cyan, blue" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
* See: https://gka.github.io/palettes
*
* Arguments:
* 0: The damage value (range [0,1]) <NUMBER>
*
* Return Value:
* Representative RGBA colour <ARRAY>
*
* Example:
* [0.4] call ACE_medical_gui_fnc_damageToRGBA
*
* Public: No
*/
params ["_damage"];
private _frD = 0 max (_damage / DAMAGE_BLUE_THRESHOLD) min 1;
private _colorInt = ceil (_frD * (DAMAGE_TOTAL_COLORS - 1));
[
[1.00, 1.00, 1.00, 1], // #ffffff
[0.75, 0.95, 1.00, 1], // #bff2ff
[0.63, 0.87, 1.00, 1], // #a0ddff
[0.54, 0.77, 1.00, 1], // #8ac4ff
[0.48, 0.67, 1.00, 1], // #7aacff
[0.42, 0.57, 1.00, 1], // #6c91ff
[0.37, 0.47, 1.00, 1], // #5e77ff
[0.31, 0.35, 1.00, 1], // #4e5aff
[0.22, 0.23, 1.00, 1], // #383bff
[0.00, 0.00, 1.00, 1] // #0000ff
] select _colorInt