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https://github.com/acemod/ACE3.git
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70 lines
3.1 KiB
C++
70 lines
3.1 KiB
C++
class ctrlToolbox;
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class Cfg3DEN {
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class Attributes {
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class Default;
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class Title: Default {
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class Controls {
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class Title;
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};
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};
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class GVAR(isMedicControl): Title {
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attributeLoad = "(_this controlsGroupCtrl 100) lbSetCurSel (((_value + 1) min 3) max 0);";
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attributeSave = "(lbCurSel (_this controlsGroupCtrl 100)) - 1";
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class Controls: Controls {
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class Title: Title{};
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class Value: ctrlToolbox {
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idc = 100;
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style = "0x02";
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x = "48 * (pixelW * pixelGrid * 0.50)";
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w = "82 * (pixelW * pixelGrid * 0.50)";
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h = "5 * (pixelH * pixelGrid * 0.50)";
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rows = 1;
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columns = 4;
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strings[] = {"$STR_3DEN_Attributes_Lock_Default_text", CSTRING(AssignMedicRoles_role_none), CSTRING(AssignMedicRoles_role_medic), CSTRING(AssignMedicRoles_role_doctorShort)};
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};
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};
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};
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};
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class Object {
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class AttributeCategories {
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class ace_attributes {
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class Attributes {
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class ace_isMedic {
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property = QUOTE(ace_isMedic);
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control = QGVAR(isMedicControl);
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displayName = CSTRING(AssignMedicRoles_role_DisplayName);
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tooltip = CSTRING(Attributes_isMedic_Description);
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expression = QUOTE(if (_value > -1) then {_this setVariable [ARR_3(QQEGVAR(medical,medicClass),_value,true)];};);
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typeName = "NUMBER";
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condition = "objectBrain";
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defaultValue = "-1";
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};
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class ace_isMedicalVehicle {
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property = QUOTE(ace_isMedicalVehicle);
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value = 0;
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control = "CheckboxNumber";
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displayName = CSTRING(AssignMedicVehicle_enabled_DisplayName);
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tooltip = CSTRING(Attributes_isMedicalVehicle_Description);
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expression = QUOTE(_this setVariable [ARR_3(QQEGVAR(medical,medicClass),_value,true)];);
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typeName = "NUMBER";
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condition = "objectVehicle";
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defaultValue = 0;
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};
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class ace_isMedicalFacility {
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property = QUOTE(ace_isMedicalFacility);
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value = 0;
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control = "Checkbox";
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displayName = CSTRING(AssignMedicalFacility_enabled_DisplayName);
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tooltip = CSTRING(AssignMedicalFacility_enabled_Description);
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expression = QUOTE(_this setVariable [ARR_3(QQEGVAR(medical,isMedicalFacility),_value,true)];);
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typeName = "BOOL";
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condition = "(1 - objectBrain) * (1 - objectVehicle)";
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defaultValue = "false";
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};
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};
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};
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};
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};
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};
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