mirror of
https://github.com/acemod/ACE3.git
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54 lines
2.0 KiB
XML
54 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler. -->
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<Project name="ACE">
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<Package name="vehicledamage">
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<Key ID="STR_ACE_VehicleDamage">
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<English>Advanced Vehicle Damage</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_Desc">
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<English>Provides advanced model based and material physics based vehicle damage simulation.</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_level">
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<English>Difficulty Level</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_level_Desc">
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<English></English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_advancedMaterials">
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<English>Advanced Materials Simulation</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_advancedMaterials_Desc">
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<English></English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_advancedHitpoints">
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<English>Advanced Hitpoints Simulation</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_advancedHitpoints_Desc">
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<English></English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_enableCookoff">
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<English>Enable Cookoff</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_enableCookoff_Desc">
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<English></English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_enableCrewKills">
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<English>Enable Crew Kills</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_enableCrewKills_Desc">
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<English></English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_persistDamage">
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<English>Persist Vehicle Damage</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_persistDamage_Desc">
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<English></English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_reactiveArmor">
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<English>Enable Reactive Armor Simulation</English>
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</Key>
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<Key ID="STR_ACE_VehicleDamage_reactiveArmor_Desc">
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<English></English>
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</Key>
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</Package>
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</Project> |