ACE3/addons/vehicledamage/stringtable.xml
2015-05-10 12:24:22 -07:00

54 lines
2.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler. -->
<Project name="ACE">
<Package name="vehicledamage">
<Key ID="STR_ACE_VehicleDamage">
<English>Advanced Vehicle Damage</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_Desc">
<English>Provides advanced model based and material physics based vehicle damage simulation.</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_level">
<English>Difficulty Level</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_level_Desc">
<English></English>
</Key>
<Key ID="STR_ACE_VehicleDamage_advancedMaterials">
<English>Advanced Materials Simulation</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_advancedMaterials_Desc">
<English></English>
</Key>
<Key ID="STR_ACE_VehicleDamage_advancedHitpoints">
<English>Advanced Hitpoints Simulation</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_advancedHitpoints_Desc">
<English></English>
</Key>
<Key ID="STR_ACE_VehicleDamage_enableCookoff">
<English>Enable Cookoff</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_enableCookoff_Desc">
<English></English>
</Key>
<Key ID="STR_ACE_VehicleDamage_enableCrewKills">
<English>Enable Crew Kills</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_enableCrewKills_Desc">
<English></English>
</Key>
<Key ID="STR_ACE_VehicleDamage_persistDamage">
<English>Persist Vehicle Damage</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_persistDamage_Desc">
<English></English>
</Key>
<Key ID="STR_ACE_VehicleDamage_reactiveArmor">
<English>Enable Reactive Armor Simulation</English>
</Key>
<Key ID="STR_ACE_VehicleDamage_reactiveArmor_Desc">
<English></English>
</Key>
</Package>
</Project>