ACE3/addons/map/CfgAmmo.hpp
2016-05-03 02:32:44 +02:00

49 lines
1.2 KiB
C++

class CfgAmmo {
class FlareCore;
class FlareBase: FlareCore {};
class F_20mm_White: FlareBase {};
class ACE_FlashlightProxy_White: F_20mm_White {
model = "\A3\Weapons_f\empty";
effectFlare = "FlareShell";
triggerTime = 0;
intensity = 0.5;
flareSize = 1;
timeToLive = 10e10;
lightColor[] = {1,1,1,1};
grenadeBurningSound[] = {};
grenadeFireSound[] = {};
soundTrigger[] = {};
SmokeShellSoundHit1[] = {};
SmokeShellSoundHit2[] = {};
SmokeShellSoundHit3[] = {};
SmokeShellSoundLoop1[] = {};
SmokeShellSoundLoop2[] = {};
};
class ACE_FlashlightProxy_Red: ACE_FlashlightProxy_White {
intensity = 1;
lightColor[] = {1,0,0,1};
};
class ACE_FlashlightProxy_Green: ACE_FlashlightProxy_White {
intensity = 1;
lightColor[] = {0,1,0,1};
};
class ACE_FlashlightProxy_Blue: ACE_FlashlightProxy_White {
intensity = 1.5;
lightColor[] = {0.25,0.25,1,1};
};
class ACE_FlashlightProxy_Yellow: ACE_FlashlightProxy_White {
intensity = 1;
lightColor[] = {1,1,0.5,1};
};
};