mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ec64a1b0ca
Changed: DAGR deflection refinement Clean up of tabs
31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
private ["_pos1", "_pos2", "_spacing", "_vectorTo", "_x", "_y", "_z", "_distance", "_count", "_return", "_alt", "_pos", "_designator", "_seeker"];
|
|
_pos1 = _this select 0;
|
|
_pos2 = _this select 1;
|
|
_designator = _this select 2;
|
|
_seeker = _this select 3;
|
|
_spacing = 100;
|
|
if((count _this) > 4) then {
|
|
_spacing = _this select 4;
|
|
};
|
|
|
|
_return = true;
|
|
_vectorTo = [_pos2, _pos1] call BIS_fnc_vectorFromXToY;
|
|
|
|
_x = (_vectorTo select 0)*0.25;
|
|
_y = (_vectorTo select 1)*0.25;
|
|
_z = (_vectorTo select 2)*0.25;
|
|
|
|
_pos2 = [(_pos2 select 0) + _x, (_pos2 select 1) + _y, (_pos2 select 2) + _z];
|
|
|
|
// player sideChat format["new los check"];
|
|
if(terrainIntersect [_pos2, _pos1]) then {
|
|
_return = false;
|
|
} else {
|
|
if(lineIntersects [_pos2, _pos1]) then { // should take as arguments and add to this command objects to exclude - target and observer
|
|
// player sideChat format["with: %1", lineIntersectsWith [_pos1, _pos2]];
|
|
_return = false;
|
|
};
|
|
};
|
|
_return; |