ACE3/addons/scopes/functions/fnc_showZeroing.sqf

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/*
* Author: KoffeinFlummi and esteldunedain
* Display the adjustment knobs, update their value and fade them out later
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
disableSerialization;
private ["_weaponIndex","_adjustment","_layer","_display","_zeroing","_vertical","_horizontal"];
_weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {};
_adjustment = ACE_player getVariable QGVAR(Adjustment);
if (isNil "_adjustment") then {
// [Windage, Elevation, Zero]
_adjustment = [[0,0,0], [0,0,0], [0,0,0]];
};
// Display the adjustment knobs
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
// Find the display
_display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
if (isNull _display) exitWith {};
// Update values
_zeroing = _adjustment select _weaponIndex;
_vertical = _display displayCtrl 12;
_horizontal = _display displayCtrl 13;
_vertical ctrlSetText (str (_zeroing select 0));
_horizontal ctrlSetText (str (_zeroing select 1));
// Set the ACE_time when to hide the knobs
GVAR(timeToHide) = ACE_diagTime + 3.0;
if !(isNil QGVAR(fadePFH)) exitWith {};
// Launch a PFH to wait and fade out the knobs
GVAR(fadePFH) = [{
if (ACE_diagTime >= GVAR(timeToHide)) exitWith {
private "_layer";
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
_layer cutFadeOut 2;
GVAR(fadePFH) = nil;
[_this select 1] call cba_fnc_removePerFrameHandler;
};
}, 0.1, []] call CBA_fnc_addPerFrameHandler