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628d62d329
* cleanup laser designator code * condition * use macro for IDC Co-authored-by: PabstMirror <pabstmirror@gmail.com> * IDC to macro * switch to _currentShooter * hide CA_Distance even if fade fails --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
638 B
C++
30 lines
638 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "CfgEventhandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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class RscControlsGroup;
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class RscText;
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class RscMapControl;
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class RscControlsGroupNoScrollbars;
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class RscPictureKeepAspect;
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#include "RscInGameUI.hpp"
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#include "RscTitles.hpp"
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