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28e45c2979
* Getter and setter for laser codes * Documentation * Sanitising input
25 lines
425 B
Plaintext
25 lines
425 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: johnb43
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* Gets the laser code of a laser source.
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*
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* Argument:
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* 0: Laser source <OBJECT>
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*
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* Return Value:
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* Laser code <NUMBER>
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*
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* Example:
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* player call ace_laser_fnc_getLaserCode;
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*
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* Public: Yes
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*/
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params [["_laserSource", objNull, [objNull]]];
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if (isNull _laserSource) exitWith {
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-1
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};
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_laserSource getVariable [QGVAR(code), ACE_DEFAULT_LASER_CODE]
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