mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
da5e9525b4
* Medical - Make some constants variables * Add comments about varNames, calc k/l at runtime
56 lines
2.3 KiB
Plaintext
56 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
ADDON = false;
|
|
|
|
PREP_RECOMPILE_START;
|
|
#include "XEH_PREP.hpp"
|
|
PREP_RECOMPILE_END;
|
|
|
|
// Define "Constants" variables (both are macros defined in script_macros_medical.hpp, look there for actual variable names)
|
|
if (isNil QUOTE(HEAD_DAMAGE_THRESHOLD)) then {HEAD_DAMAGE_THRESHOLD = HEAD_DAMAGE_THRESHOLD_DEFAULT};
|
|
if (isNil QUOTE(ORGAN_DAMAGE_THRESHOLD)) then {ORGAN_DAMAGE_THRESHOLD = ORGAN_DAMAGE_THRESHOLD_DEFAULT};
|
|
if (isNil QUOTE(HEART_HIT_CHANCE)) then {HEART_HIT_CHANCE = HEART_HIT_CHANCE_DEFAULT};
|
|
if (isNil QUOTE(PENETRATION_THRESHOLD)) then {PENETRATION_THRESHOLD = PENETRATION_THRESHOLD_DEFAULT};
|
|
if (isNil QUOTE(BLOOD_LOSS_KNOCK_OUT_THRESHOLD)) then {BLOOD_LOSS_KNOCK_OUT_THRESHOLD = BLOOD_LOSS_KNOCK_OUT_THRESHOLD_DEFAULT};
|
|
if (isNil QUOTE(PAIN_UNCONSCIOUS)) then {PAIN_UNCONSCIOUS = PAIN_UNCONSCIOUS_DEFAULT};
|
|
if (isNil QUOTE(PAIN_FADE_TIME)) then {PAIN_FADE_TIME = PAIN_FADE_TIME_DEFAULT};
|
|
if (isNil QUOTE(LIMPING_DAMAGE_THRESHOLD)) then {LIMPING_DAMAGE_THRESHOLD = LIMPING_DAMAGE_THRESHOLD_DEFAULT};
|
|
if (isNil QUOTE(FRACTURE_DAMAGE_THRESHOLD)) then {FRACTURE_DAMAGE_THRESHOLD = FRACTURE_DAMAGE_THRESHOLD_DEFAULT};
|
|
// Derive the alternate fatal damage coefficents
|
|
if (isNil QUOTE(FATAL_SUM_DAMAGE_WEIBULL_K) || isNil QUOTE(FATAL_SUM_DAMAGE_WEIBULL_L)) then {
|
|
private _x1 = 0.5;
|
|
private _y1 = 0.1;
|
|
private _x2 = 0.8;
|
|
private _y2 = 0.9;
|
|
private _b1 = -ln (1-_y1);
|
|
private _b2 = -ln (1-_y2);
|
|
FATAL_SUM_DAMAGE_WEIBULL_K = ln(_b1/_b2) / ln(_x1/_x2);
|
|
FATAL_SUM_DAMAGE_WEIBULL_L = _x1 / _b1^(1/FATAL_SUM_DAMAGE_WEIBULL_K);
|
|
};
|
|
|
|
// Hack for #3168 (units in static weapons do not take any damage):
|
|
// Doing a manual pre-load with a small distance seems to fix the LOD problems
|
|
// with handle damage not returning full results.
|
|
GVAR(fixedStatics) = [];
|
|
|
|
private _fnc_fixStatic = {
|
|
params ["_vehicle"];
|
|
private _type = typeOf _vehicle;
|
|
|
|
if !(_type in GVAR(fixedStatics)) then {
|
|
GVAR(fixedStatics) pushBack _type;
|
|
PRELOAD_CLASS(_type);
|
|
};
|
|
};
|
|
|
|
["StaticWeapon", "init", _fnc_fixStatic] call CBA_fnc_addClassEventHandler;
|
|
["Car", "init", _fnc_fixStatic] call CBA_fnc_addClassEventHandler;
|
|
|
|
addMissionEventHandler ["Loaded", {
|
|
{
|
|
PRELOAD_CLASS(_x);
|
|
} forEach GVAR(fixedStatics);
|
|
}];
|
|
|
|
ADDON = true;
|