ACE3/addons/ballistics/functions/fnc_statTextStatement_weaponMuzzleVelocity.sqf
Josuan Albin bac4156d1a Arsenal - Fix weapon without mag showing weird velocity (#6500)
* Fix weapon without mag showing weird velocity

* Update stringtable.xml

* Change string to str_empty
2018-08-05 22:22:39 -05:00

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/*
* Author: Alganthe
* Text statement for the weapon muzzle velocity stat
*
* Arguments:
* 0: Not used
* 1: item config path (CONFIG)
*
* Return Value:
* String to display
*
* Public: No
*/
#include "script_component.hpp"
params ["", "_config"];
if (EGVAR(arsenal,currentLeftPanel) == 2002) then {
private _primaryMag = primaryWeaponMagazine EGVAR(arsenal,center);
[primaryWeapon EGVAR(arsenal,center), _primaryMag param [0, ""]]
} else {
private _primaryMag = handgunMagazine EGVAR(arsenal,center);
[handgunWeapon EGVAR(arsenal,center), _primaryMag param [0, ""]]
} params ["_weapon", "_magazine"];
if (_magazine isEqualTo "") then {
localize "str_empty";
} else {
private _ammoCfg = (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> _magazine >> "ammo")));
private _barrelLength = getNumber (_config >> "ACE_barrelLength");
private _muzzleVelocityTable = getArray (_ammoCfg >> "ACE_muzzleVelocities");
private _barrelLengthTable = getArray (_ammoCfg >> "ACE_barrelLengths");
if (_barrelLength != 0 && {count _muzzleVelocityTable > 0} && {count _barrelLengthTable > 0}) then {
private _muzzleVelocity = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, 0] call EFUNC(advanced_ballistics,calculateBarrelLengthVelocityShift);
format ["%1 m/s (%2 ft/s)", _muzzleVelocity toFixed 0, (_muzzleVelocity * 3.28084) toFixed 0]
} else {
localize "str_empty";
};
};