ACE3/addons/logistics_wirecutter/functions/fnc_isFence.sqf
mharis001 def05b9cf1 Wire cutter - Various improvements and cleanup (#6389)
* Optimize and cleanup interactEH function

* Add missing fences and improve formatting

* Improve cutDownFence function

* Remove unused sound files and cleanup

* Multi-line condition and fix examples

* Increase PFH delay and use distanceSqr
2018-07-13 11:30:13 -05:00

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/*
* Author: PabstMirror
* Checks if object is a fence. Should work on any fence type, even when (typeOf == "").
* Call is fairly expensive because of string checking.
*
* Arguments:
* 0: Object to test <OBJECT>
*
* Return Value:
* Is fence <BOOL>
*
* Example:
* [cursorObject] call ace_logistics_wirecutter_fnc_isFence
*
* Public: No
*/
#include "script_component.hpp"
params ["_object"];
TRACE_1("Checking if fence",_object);
private _typeOf = typeOf _object;
private _returnValue = if (_typeOf != "") then {
// Check for isFence entry since we have valid typeOf
1 == getNumber (configFile >> "CfgVehicles" >> _typeOf >> QGVAR(isFence));
} else {
// Check the p3d name against list (in script_component.hpp)
(getModelInfo _object select 0) in FENCE_P3DS;
};
_returnValue