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559a498e6d
* Add fast mouse actions to refuel * nobody seen that * Add interaction condition and refuel on ladder * Add car hit, fix change weapon on uncon * Replace objNull with nil in setVar, unify var names * Delete *ConnectNozzle functions * Delete reset* functions * Add public function and eden attributes * Remove static actions from RHS compat * Remove statusEffect_set on respawn * Fix dual menu, add deprecating message * Optimize fnc_takeNozzle * Cleanup
30 lines
606 B
Plaintext
30 lines
606 B
Plaintext
/*
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* Author: GitHawk, Jonpas
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* Get the remaining fuel amount.
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*
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* Arguments:
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* 0: Fuel Source <OBJECT>
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*
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* Return Value:
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* Fuel left (in liters) <NUMBER>
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*
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* Example:
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* [fuelTruck] call ace_refuel_fnc_getFuel
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params [["_source", objNull, [objNull]]];
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if (isNull _source) exitWith {0};
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private _fuel = _source getVariable QGVAR(currentFuelCargo);
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if (isNil "_fuel") then {
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_fuel = getNumber (configFile >> "CfgVehicles" >> typeOf _source >> QGVAR(fuelCargo));
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_source setVariable [QGVAR(currentFuelCargo), _fuel, true];
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};
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_fuel
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