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803d497d8a
* Add uniqueItems function * Optimize dogtag children actions function * Optimize getDetonators item search * Store CfgWeapons lookup in getDetonators * Update items to use new function * Update items to use new function 2 * More optimization of uniqueItems function * Update items to use new function 3
26 lines
490 B
Plaintext
26 lines
490 B
Plaintext
/*
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* Author: commy2
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* Handle the InventoryChanged event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, "weapon"] call ace_sandbag_fnc_handlePlayerInventoryChanged
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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if (_unit getVariable [QGVAR(isDeploying), false]) then {
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if !("ACE_Sandbag_empty" in (_unit call EFUNC(common,uniqueItems))) then {
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[_unit] call FUNC(deployCancel);
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};
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};
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