mirror of
https://github.com/acemod/ACE3.git
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bca8b01860
* Add search to teleport players UI * Change group side icons to look better * Improve teleport UI and add stringtable entries * Add Assign Repair Vehicle module * Add Assign Repair Facility module * Add Assign Engineer module * Add Full Heal module * Add Suicide Bomber module * Make heal module work without ace_medical * Add suicide bomber module translations * Improve attribute cargo to use displayName * Improve set engineer ui * ACE_Curator for repair modules + author array * Add angle param to getModuleDestination * Prevent multiple suicide bomber modules on same target * Heal module: support BI scripted revive system * Requested changes
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/*
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* Author: SilentSpike
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* Zeus module function to change side of a group on dialog confirmation
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*
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* Arguments:
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* 0: Unit to target <OBJECT>
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* 1: Chosen side <SIDE>
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*
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* Return Value:
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* None
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*
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* Example:
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* [this, west] call ace_zeus_fnc_moduleGroupSide
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_newSide"];
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private _side = side _unit;
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// Nothing to do here
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if (_side == _newSide) exitWith {};
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private _oldGroup = group _unit;
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private _newGroup = createGroup _newSide;
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// Pretty hacky, will replace units return group with this new group if unconcious
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if (GETVAR(_unit,ACE_isUnconscious,false) && {GETMVAR(EGVAR(medical,moveUnitsFromGroupOnUnconscious),false)}) then {
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private _previousGroupsList = _unit getVariable [QEGVAR(common,previousGroupSwitchTo), []];
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{
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if ("ACE_isUnconscious" == (_x select 2)) exitWith {
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_x set [0,_newGroup];
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_x set [1,_newSide];
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_previousGroupsList set [_forEachIndex, _x];
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};
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} forEach _previousGroupsList;
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_unit setVariable [QEGVAR(common,previousGroupSwitchTo), _previousGroupsList, true];
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} else {
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(units _unit) joinSilent _newGroup;
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deleteGroup _oldGroup;
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};
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