ACE3/addons/zeus/functions/fnc_moduleZeusSettings.sqf
mharis001 bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00

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/*
* Author: SilentSpike
* Module for adjusting various aspects of zeus
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleZeusSettings
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
[_logic, QGVAR(zeusAscension), "zeusAscension"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(zeusBird), "zeusBird"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(radioOrdnance), "radioOrdnance"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(revealMines), "revealMines"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(remoteWind), "remoteWind"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(autoAddObjects), "autoAddObjects"] call EFUNC(common,readSettingFromModule);