ACE3/addons/common/functions/fnc_addCanInteractWithCondition.sqf
Grim e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

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* Update addons/repair/functions/fnc_setHitPointDamage.sqf

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* Update addons/repair/dev/draw_showRepairInfo.sqf

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* Update addons/tagging/XEH_preStart.sqf

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* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

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* Update addons/tagging/XEH_preStart.sqf

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* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Add a condition that gets checked by ace_common_fnc_canInteractWith.
*
* Arguments:
* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. <STRING>
* 1: The condition to check. format of "_this" is "[_player, _target]". <CODE>
*
* Return Value:
* None
*
* Example:
* ["ID", {Condition}] call ace_common_fnc_addCanInteractWithCondition
*
* Public: No
*/
params ["_conditionName", "_conditionFunc"];
_conditionName = toLowerANSI _conditionName;
private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditions params ["_conditionNames", "_conditionFuncs"];
private _index = _conditionNames find _conditionName;
if (_index == -1) then {
_index = count _conditionNames;
};
_conditionNames set [_index, _conditionName];
_conditionFuncs set [_index, _conditionFunc];
GVAR(InteractionConditions) = _conditions;