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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
40 lines
993 B
Plaintext
40 lines
993 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Returns array of crew member objects.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) <ARRAY>
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*
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* Return Value:
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* Crew <ARRAY>
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*
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* Example:
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* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
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*
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* Public: Yes
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*/
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params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]];
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private _crew = [];
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// iterate through all crew members
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{
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// this unit is in a ffv position. check if we search for ffv.
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if (_x select 4) then {
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if ("ffv" in _types) then {
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_crew pushBack (_x select 0);
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};
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} else {
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// otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret".
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if (toLowerANSI (_x select 1) in _types) then {
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_crew pushBack (_x select 0);
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};
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};
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false
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} count fullCrew _vehicle;
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_crew
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