ACE3/addons/common/functions/fnc_getVehicleCrew.sqf
Grim e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

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* Update addons/repair/functions/fnc_setHitPointDamage.sqf

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* Update addons/repair/dev/draw_showRepairInfo.sqf

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* Update addons/tagging/XEH_preStart.sqf

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* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

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* Update addons/tagging/XEH_preStart.sqf

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* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Returns array of crew member objects.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) <ARRAY>
*
* Return Value:
* Crew <ARRAY>
*
* Example:
* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
*
* Public: Yes
*/
params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]];
private _crew = [];
// iterate through all crew members
{
// this unit is in a ffv position. check if we search for ffv.
if (_x select 4) then {
if ("ffv" in _types) then {
_crew pushBack (_x select 0);
};
} else {
// otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret".
if (toLowerANSI (_x select 1) in _types) then {
_crew pushBack (_x select 0);
};
};
false
} count fullCrew _vehicle;
_crew