ACE3/addons/captives/functions/fnc_handleLocal.sqf
2016-06-19 19:17:49 -03:00

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/*
* Author: esteldunedain
* Called when a unit switched locality
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Is local <BOOL>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_local"];
// Make sure that if the unit is captive it has a AnimChanged EH running ONLY on the machine that owns it
if (_local) then {
// If the unit is not handcuffed there's nothing to do
if !(_unit getVariable [QGVAR(isHandcuffed), false]) exitWith {};
// If the unit already has an AnimChanged EH here then there's nothing to do either
if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
// Otherwise, restart the AnimChanged EH in the new machine
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
if (_unit == (vehicle _unit)) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
TRACE_1("Handcuff animation interrupted",_newAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
} else {
_turretPath = [];
{
_x params ["_xUnit", "", "", "_xTurretPath"];
if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
} forEach (fullCrew (vehicle _unit));
TRACE_1("turret Path",_turretPath);
if (_turretPath isEqualTo []) exitWith {};
TRACE_1("Handcuff (FFV) animation interrupted",_newAnimation);
[_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
[_unit, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
};
}];
TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
} else {
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
// If the unit didn't have an AnimChanged EH here, do nothing
if (_animChangedEHID == -1) exitWith {};
// If the unit had a AnimChanged EH in the old machine then remove it
TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
};