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62 lines
2.4 KiB
Plaintext
62 lines
2.4 KiB
Plaintext
/*
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* Author: esteldunedain
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* Called when a unit switched locality
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Is local <BOOL>
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*
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* ReturnValue:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_local"];
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// Make sure that if the unit is captive it has a AnimChanged EH running ONLY on the machine that owns it
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if (_local) then {
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// If the unit is not handcuffed there's nothing to do
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if !(_unit getVariable [QGVAR(isHandcuffed), false]) exitWith {};
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// If the unit already has an AnimChanged EH here then there's nothing to do either
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if (_unit getVariable [QGVAR(handcuffAnimEHID), -1] != -1) exitWith {};
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// Otherwise, restart the AnimChanged EH in the new machine
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_animChangedEHID = _unit addEventHandler ["AnimChanged", {
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params ["_unit", "_newAnimation"];
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TRACE_2("AnimChanged",_unit,_newAnimation);
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if (_unit == (vehicle _unit)) then {
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if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
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TRACE_1("Handcuff animation interrupted",_newAnimation);
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[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
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};
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} else {
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_turretPath = [];
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{
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_x params ["_xUnit", "", "", "_xTurretPath"];
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if (_unit == _xUnit) exitWith {_turretPath = _xTurretPath};
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} forEach (fullCrew (vehicle _unit));
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TRACE_1("turret Path",_turretPath);
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if (_turretPath isEqualTo []) exitWith {};
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TRACE_1("Handcuff (FFV) animation interrupted",_newAnimation);
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[_unit, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
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[_unit, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
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};
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}];
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TRACE_2("Adding animChangedEH",_unit,_animChangedEHID);
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_unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID];
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} else {
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private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
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// If the unit didn't have an AnimChanged EH here, do nothing
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if (_animChangedEHID == -1) exitWith {};
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// If the unit had a AnimChanged EH in the old machine then remove it
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TRACE_1("removing animChanged EH",_animChangedEHID);
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_unit removeEventHandler ["AnimChanged", _animChangedEHID];
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_unit setVariable [QGVAR(handcuffAnimEHID), -1];
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};
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