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47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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*
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* Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler
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*
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* Arguments:
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* 0: Vehicle
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*
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* Return Value:
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* none
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*/
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#include "script_component.hpp"
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private "_vehicle";
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_vehicle = _this select 0;
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{
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if (getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(Enabled)) == 1) then { // @todo for all turrets
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_vehicle addEventHandler ["Fired", {_this call FUNC(firedEH)}];
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_vehicle setVariable [format ["%1_%2", QGVAR(Distance), _x], 0, true];
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_vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _x], [], true];
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_vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _x], [], true];
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_vehicle setVariable [format ["%1_%2", QGVAR(Azimuth), _x], 0, true];
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// calculate offset between gunner camera and muzzle position
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if !(_vehicle isKindOf "Air") then {
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private ["_turretConfig", "_gunBeg", "_gunnerView", "_gunBegPos", "_gunnerViewPos", "_viewDiff"];
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_turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _x] call EFUNC(common,getTurretConfigPath);
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_gunBeg = getText (_turretConfig >> "gunBeg"); // @todo player turret path
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_gunnerView = getText (_turretConfig >> "memoryPointGunnerOptics"); // @todo player turret path
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_gunBegPos = (_vehicle selectionPosition _gunBeg) select 0;
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_gunnerViewPos = (_vehicle selectionPosition _gunnerView) select 0;
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_viewDiff = _gunBegPos - _gunnerViewPos;
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_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], _viewDiff, true];
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} else {
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_vehicle setVariable [format ["%1_%2", QGVAR(ViewDiff), _x], 0, true];
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};
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};
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} forEach allTurrets _vehicle;
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