mirror of
https://github.com/acemod/ACE3.git
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903f046810
* convert ace_optics to use cba_optics * convert ace optics to cba optics * Remove duplicate * Add PIP config * Use optics index * Fix pboProject build * Update CfgWeapons.hpp * Correct SOS, adjust sizes and fix build issues * Update addons/optics/script_component.hpp * Corrected sizes again * Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons * Remove unused test object * Readd AI stuff visionMode is already set * Updated some info on binos forceOptics also already set * Overhaul of magnifications * Adjusted MOS & Nightforce * Maybe this time the optics sizes will be fine... surely? * Replace heavy optics blur with CBA one * Added PIP names back --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {
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"ACE_optic_Hamr_2D",
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"ACE_optic_Hamr_PIP",
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"ACE_optic_Arco_2D",
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"ACE_optic_Arco_PIP",
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"ACE_optic_MRCO_2D",
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"ACE_optic_MRCO_PIP",
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"ACE_optic_SOS_2D",
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"ACE_optic_SOS_PIP",
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"ACE_optic_LRPS_2D",
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"ACE_optic_LRPS_PIP"
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};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"Taosenai","KoffeinFlummi","commy2"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgPreloadTextures.hpp"
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#include "CfgJointRails.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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class CBA_PIPItems {
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ACE_optic_Hamr_2D = "ACE_optic_Hamr_PIP";
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ACE_optic_Arco_2D = "ACE_optic_Arco_PIP";
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ACE_optic_MRCO_2D = "ACE_optic_MRCO_PIP";
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ACE_optic_SOS_2D = "ACE_optic_SOS_PIP";
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ACE_optic_LRPS_2D = "ACE_optic_LRPS_PIP";
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};
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