ACE3/addons/medical_blood
PabstMirror 80e5088013 Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/CfgVehicles.hpp
	addons/medical/XEH_PREP.hpp
	addons/medical/stringtable.xml
2017-09-27 15:48:22 -05:00
..
data Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
$PBOPREFIX$ fix pboprefix path 2016-09-19 23:17:10 +02:00
ACE_Settings.hpp Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00
CfgEventHandlers.hpp get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
config.cpp Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
README.md Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
script_component.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
stringtable.xml Merge remote-tracking branch 'sbng/master' 2017-09-27 18:57:24 +02:00
XEH_postInit.sqf manual merge 2016-12-05 20:15:16 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Use single queue for blood cleanup (#4586) 2016-11-09 13:00:18 -06:00
XEH_preStart.sqf precompile and cache functions at game start 2016-09-19 14:41:02 +02:00

ace_medical_blood

Adds blood visual effect on the ground near a bleeding player.

Maintainers

The people responsible for merging changes to this component or answering potential questions.