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2474da36b3
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up * Prevent picking up GL and mortar smoke shells * Fix pick up delay properly, Add separate define for quick throwing (for use when debugging) * Fix forgotten rename in IR chemlight handling
38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/*
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* Author: commy2, voiper
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* Fired EH, for handling chemlight ThrowMuzzles.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientFiredBIS-XEH] call ace_chemlights_fnc_throwEH;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_weapon", "", "", "_ammo", "", "_projectile"];
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if ((_weapon != "Throw") || {!(_ammo isKindOf ["Chemlight_base", configFile >> "CfgAmmo"])}) exitWith {};
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// http://feedback.arma3.com/view.php?id=12340
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if (isNull _projectile) then {
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_projectile = nearestObject [_unit, _ammo];
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};
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if (local _unit) then {
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if ([_ammo] call FUNC(isIRClass)) then {
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// Handle Advanced Throwing
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if ((ACE_player getVariable [QEGVAR(advanced_throwing,activeThrowable), objNull]) == _projectile) then {
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[_projectile, _ammo, true] call FUNC(throwIR); // direct call if we are priming with adv throw
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} else {
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[{_this call FUNC(throwIR)}, [_projectile, _ammo]] call CBA_fnc_execNextFrame;
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};
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};
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};
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