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0b3d38a72f
* Use waitAndExecute for fatigue loop Close #4379 - Will use CBA_missionTime so it repsects pause and time accl - Possible performance improvment over using a PFEH * Rename main loop function
11 lines
223 B
C++
11 lines
223 B
C++
PREP(addDutyFactor);
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PREP(createStaminaBar);
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PREP(getAnimDuty);
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PREP(getMetabolicCosts);
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PREP(handleEffects);
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PREP(handlePlayerChanged);
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PREP(handleStaminaBar);
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PREP(mainLoop);
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PREP(moduleSettings);
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PREP(removeDutyFactor);
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