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81e02a7336
* Everything * Fixed missing ; * Fix missing ; and double private * Fixed cannot isNull on number * Turn _temparture back to isNil * Fix error from merge
77 lines
2.9 KiB
Plaintext
77 lines
2.9 KiB
Plaintext
/*
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* Author: commy2
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* Set the hitpoint damage and change the structural damage acordingly, requires local vehicle.
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* Handles the ace_repair_setVehicleHitPointDamage event.
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*
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* Arguments:
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* 0: Local Vehicle to Damage <OBJECT>
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* 1: Selected hitpoint INDEX <NUMBER>
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* 2: Total Damage <NUMBER>
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* 3: Skip destruction effects <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle, 1, 0.5] call ace_repair_fnc_setHitPointDamage
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_vehicle", "_hitPointIndex", "_hitPointDamage", ["_useEffects", true]];
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TRACE_4("params",_vehicle,typeOf _vehicle,_hitPointIndex,_hitPointDamage);
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// can't execute all commands if the vehicle isn't local. exit here.
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if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1", _vehicle);};
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// get all hitpoints and selections and damages
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(getAllHitPointsDamage _vehicle) params [["_allHitPoints", []], ["_allHitPointsSelections", []], ["_allHitPointDamages", []]];
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// exit if the hitpoint is not valid
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if ((_hitPointIndex < 0) || {_hitPointIndex >= (count _allHitPoints)}) exitWith {ERROR_2("NOT A VALID HITPOINT: %1-%2", _hitPointIndex,_vehicle);};
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// save structural damage and sum of hitpoint damages
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private _damageOld = damage _vehicle;
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private _realHitpointCount = 0;
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private _hitPointDamageSumOld = 0;
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private _hitPointDamageRepaired = 0; //positive for repairs : newSum = (oldSum - repaired)
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{
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private _selectionName = _allHitPointsSelections select _forEachIndex;
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//Filter out all the bad hitpoints (HitPoint="" or no selection)
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if ((!isNil {_vehicle getHit _selectionName}) && {_x != ""}) then {
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_realHitpointCount = _realHitpointCount + 1;
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if ((((toLower _x) find "glass") == -1) && {(getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "HitPoints" >> _x >> "depends")) in ["", "0"]}) then {
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_hitPointDamageSumOld = _hitPointDamageSumOld + (_allHitPointDamages select _forEachIndex);
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if (_forEachIndex == _hitPointIndex) then {
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_hitPointDamageRepaired = (_allHitPointDamages select _forEachIndex) - _hitPointDamage;
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};
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};
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};
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} forEach _allHitPoints;
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// calculate new structural damage
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private _damageNew = (_hitPointDamageSumOld - _hitPointDamageRepaired) / _realHitpointCount;
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if (_hitPointDamageSumOld > 0) then {
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_damageNew = _damageOld * ((_hitPointDamageSumOld - _hitPointDamageRepaired) / _hitPointDamageSumOld);
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};
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TRACE_5("structuralDamage",_damageOld,_damageNew,_hitPointDamageRepaired,_hitPointDamageSumOld,_realHitpointCount);
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// set new structural damage value
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_vehicle setDamage [_damageNew, _useEffects];
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//Repair the hitpoint in the damages array:
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_allHitPointDamages set [_hitPointIndex, _hitPointDamage];
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//Set the new damage for all hitpoints
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{
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_vehicle setHitIndex [_forEachIndex, _x, _useEffects];
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} forEach _allHitPointDamages;
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// normalize hitpoints
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[_vehicle] call FUNC(normalizeHitPoints);
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