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63 lines
2.1 KiB
Plaintext
63 lines
2.1 KiB
Plaintext
#include "script_component.hpp"
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#include "\a3\ui_f\hpp\defineResincl.inc"
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params ["_display"];
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if (ctrlIDD _display != IDD_MAIN_MAP) exitWith {};
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private _control = _display displayCtrl IDC_MAP;
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GVAR(lastStillPosition) = _control ctrlMapScreenToWorld [0.5, 0.5];
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[{
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if (!GVAR(isShaking)) then { // player map position won't be correct until a frame later
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GVAR(lastStillPosition) = _this ctrlMapScreenToWorld [0.5, 0.5];
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};
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}, _control] call CBA_fnc_execNextFrame;
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GVAR(lastStillTime) = CBA_missionTime;
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GVAR(isShaking) = false;
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//map sizes are multiples of 1280
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GVAR(worldSize) = worldSize / 1280;
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GVAR(mousePos) = [0.5, 0.5];
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//Allow panning the lastStillPosition while mapShake is active
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GVAR(rightMouseButtonLastPos) = [];
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_control ctrlAddEventHandler ["Draw", {_this call FUNC(updateMapEffects)}];
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_control ctrlAddEventHandler ["MouseMoving", {
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params ["_control", "_x", "_y"];
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if (GVAR(isShaking) && {count GVAR(rightMouseButtonLastPos) == 2}) then {
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private _lastPos = _control ctrlMapScreenToWorld GVAR(rightMouseButtonLastPos);
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private _newPos = _control ctrlMapScreenToWorld [_x, _y];
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GVAR(lastStillPosition) set [0, (GVAR(lastStillPosition) select 0) + (_lastPos select 0) - (_newPos select 0)];
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GVAR(lastStillPosition) set [1, (GVAR(lastStillPosition) select 1) + (_lastPos select 1) - (_newPos select 1)];
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GVAR(rightMouseButtonLastPos) = [_x, _y];
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TRACE_3("Mouse Move",_lastPos,_newPos,GVAR(rightMouseButtonLastPos));
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};
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}];
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_control ctrlAddEventHandler ["MouseButtonDown", {
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params ["", "_button", "_x", "_y"];
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if (_button == 1) then {
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GVAR(rightMouseButtonLastPos) = [_x, _y];
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};
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}];
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_control ctrlAddEventHandler ["MouseButtonUp", {
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params ["", "_button"];
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if (_button == 1) then {
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GVAR(rightMouseButtonLastPos) = [];
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};
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}];
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//get mouse position on map
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_control ctrlAddEventHandler ["MouseMoving", {
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params ["_control", "_x", "_y"];
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GVAR(mousePos) = _control ctrlMapScreenToWorld [_x, _y];
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}];
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_control ctrlAddEventHandler ["MouseHolding", {
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params ["_control", "_x", "_y"];
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GVAR(mousePos) = _control ctrlMapScreenToWorld [_x, _y];
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}];
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