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51 lines
1.2 KiB
Plaintext
51 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Recalculate the units loadCoef to emulate a mass added to uniform, vest or backpack.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob] call ace_movement_fnc_handleVirtualMass
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*
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* Public: No
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*/
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params ["_unit"];
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if (isNull _unit) exitWith {};
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// add sum of virtual loads
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private _virtualLoad = 0;
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{
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_virtualLoad = _virtualLoad + (_x getVariable [QGVAR(vLoad), 0]);
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} forEach [
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_unit,
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uniformContainer _unit,
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vestContainer _unit,
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backpackContainer _unit
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];
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_unit setVariable [QGVAR(totalLoad), (loadAbs _unit + _virtualLoad)];
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// get absolute vanilla load
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private _absLoad = getNumber (configFile >> "CfgInventoryGlobalVariable" >> "maxSoldierLoad");
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// try to preserve other changes to the "LoadCoef" unitTrait
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private _loadCoef = _unit getVariable QGVAR(loadCoef);
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if (isNil "_loadCoef") then {
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_loadCoef = _unit getUnitTrait "loadCoef";
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_unit setVariable [QGVAR(loadCoef), _loadCoef, true];
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};
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// calc. new "virtual" loadCoef
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private _virtualLoadCoef = (1 + _virtualLoad / _absLoad) * _loadCoef;
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_unit setUnitTrait ["loadCoef", _virtualLoadCoef];
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