..
data
Fix vector texture paths; Fix #21
2015-01-14 21:06:45 +01:00
functions
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
rsc
scripts for vector illum, renaming some files
2015-04-12 13:56:01 +02:00
UI
try to port that vector
2015-01-14 07:24:17 +01:00
$PBOPREFIX$
try to port that vector
2015-01-14 07:24:17 +01:00
ace_vector_optics.p3d
Fix vector texture paths; Fix #21
2015-01-14 21:06:45 +01:00
ace_vector.p3d
Fix vector texture paths; Fix #21
2015-01-14 21:06:45 +01:00
CfgEventHandlers.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
CfgVehicles.hpp
Use correct TransportX type for ace items ( #5168 )
2017-05-18 17:23:01 -05:00
CfgWeapons.hpp
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
config.cpp
remove deprecated code for 3.8.0 ( #4457 )
2016-09-24 22:31:10 +02:00
initKeybinds.sqf
Non-hardcoded binocular / vector detection
2016-04-20 10:40:00 -05:00
README.md
Add remaining READMEs, add helper script
2015-01-26 14:34:48 +01:00
RscInGameUI.hpp
use precompiled function for vector display
2016-02-21 22:41:11 +01:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Correct new Chinese stringtable identifiers ( #5334 )
2017-07-08 09:48:39 -05:00
XEH_postInit.sqf
how do I merge
2015-04-13 19:23:42 +02:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00