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81 lines
2.6 KiB
Plaintext
81 lines
2.6 KiB
Plaintext
/*
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* Author: Garth 'L-H' de Wet
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* Initialises the player object for the explosive system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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//Event for setting explosive placement angle/pitch:
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[QGVAR(place), {_this call FUNC(setPosition)}] call EFUNC(common,addEventHandler);
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//When getting knocked out in medical, trigger deadman explosives:
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//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
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if (isServer) then {
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["medical_onUnconscious", {
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params ["_unit", "_isUnconscious"];
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if (!_isUnconscious) exitWith {};
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TRACE_1("Knocked Out, Doing Deadman", _unit);
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[_unit] call FUNC(onIncapacitated);
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}] call EFUNC(common,addEventHandler);
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};
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if (!hasInterface) exitWith {};
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GVAR(PlacedCount) = 0;
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GVAR(Setup) = objNull;
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GVAR(pfeh_running) = false;
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GVAR(CurrentSpeedDial) = 0;
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// In case we are a JIP client, ask the server for orientation of any previously
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// placed mine.
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if (isServer) then {
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["clientRequestsOrientations", {
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params ["_logic"];
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TRACE_1("clientRequestsOrientations received:",_logic);
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TRACE_2("serverSendsOrientations sent:",GVAR(explosivesOrientations));
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["serverSendsOrientations", _logic, GVAR(explosivesOrientations)] call EFUNC(common,targetEvent);
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}] call EFUNC(common,addEventHandler);
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} else {
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["serverSendsOrientations", {
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params ["_explosivesOrientations"];
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TRACE_1("serverSendsOrientations received:",_explosivesOrientations);
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{
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params ["_explosive","_direction","_pitch"];
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TRACE_3("orientation set:",_explosive,_direction,_pitch);
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[_explosive, _direction, _pitch] call FUNC(setPosition);
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} forEach _explosivesOrientations;
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private _group = group GVAR(localLogic);
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deleteVehicle GVAR(localLogic);
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GVAR(localLogic) = nil;
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deleteGroup _group;
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}] call EFUNC(common,addEventHandler);
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// Create a logic to get the client ID
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GVAR(localLogic) = (createGroup sideLogic) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
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TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic));
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["clientRequestsOrientations", [GVAR(localLogic)]] call EFUNC(common,serverEvent);
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};
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["interactMenuOpened", {
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//Cancel placement if interact menu opened
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if (GVAR(pfeh_running)) then {
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GVAR(placeAction) = PLACE_CANCEL;
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};
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//Show defuse actions on CfgAmmos (allMines):
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_this call FUNC(interactEH);
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}] call EFUNC(common,addEventHandler);
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[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(common,addScrollWheelEventHandler);
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