ACE3/addons/spectator/functions/fnc_cam_setTarget.sqf
SilentSpike d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00

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/*
* Author: Nelson Duarte, SilentSpike
* Sets the current camera interest using dummy target.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [player] call ace_spectator_fnc_cam_setTarget
*
* Public: No
*/
#include "script_component.hpp"
#define CAMERA_TARGET_CHANGE_TIME 0.5
params ["_object"];
private _camera = GVAR(camera);
private _dummy = GVAR(camDummy);
private _location = _object worldToModel (_object modelToWorldVisual (_object selectionPosition "Head"));
if (!isNull _camera && !isNull _dummy) then {
_dummy attachTo [vehicle _object, _location];
_camera camPrepareTarget _dummy;
_camera camCommitPrepared CAMERA_TARGET_CHANGE_TIME;
GVAR(camhasTarget) = true;
};