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https://github.com/acemod/ACE3.git
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d3ce75daef
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator. - Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
37 lines
881 B
Plaintext
37 lines
881 B
Plaintext
/*
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* Author: SilentSpike
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* Handles integrating the counter respawn template into the spectator UI
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*
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* Should be called from both RscRespawnCounter XEH and spectator init to account for arbitrary order
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*
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* Arguments:
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* 0: RscRespawnCounter <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [GETUVAR(RscRespawnCounter,displayNull)] call ace_spectator_fnc_compat_counter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define IDC_COUNTER_TITLE 1001
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#define IDC_COUNTER_BACK 1002
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#define IDC_COUNTER_TEXT 1003
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params ["_display"];
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if (isNull _display) exitWith {};
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{
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private _ctrl = _display displayCtrl _x;
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(ctrlPosition _ctrl) params ["_xOld","","_w","_h"];
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// Center controls at top middle of screen
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_ctrl ctrlSetPosition [_xOld, safeZoneY, _w, _h];
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_ctrl ctrlCommit 0;
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} forEach [IDC_COUNTER_TITLE, IDC_COUNTER_BACK, IDC_COUNTER_TEXT];
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