ACE3/addons/interact_menu/functions/fnc_addActionToZeus.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Insert an ACE action to zeus.
* Note: This function is NOT global.
*
* Arguments:
* 0: Parent path of the new action (e.g. ["ACE_ZeusActions"]) <ARRAY>
* 1: Action <ARRAY>
*
* Return Value:
* The entry full path, which can be used to add children entries <ARRAY>.
*
* Example:
* [["ACE_ZeusActions"], zeusAction] call ace_interact_menu_fnc_addActionToZeus;
*
* Public: Yes
*/
if (!params [["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {ERROR("Bad Params"); []};
if ((_parentPath param [0, ""]) != "ACE_ZeusActions") exitWith {ERROR_1("Bad path %1 - should have ACE_ZeusActions as base", _parentPath); []};
TRACE_2("addActionToZeus",_parentPath,_action);
private _currentPath = GVAR(ZeusActions);
private _pathValid = false;
{
private _targetParent = _x;
_pathValid = false;
{
_x params ["_xAction", "_xSubActions"];
TRACE_2("",_targetParent,_xAction);
if ((_xAction select 0) == _targetParent) exitWith {
_pathValid = true;
_currentPath = _xSubActions;
};
} forEach _currentPath;
} forEach _parentPath;
if (!_pathValid) exitWith {ERROR_1("Bad path %1", _parentPath); []};
TRACE_1("Adding Action",_currentPath);
_currentPath pushBack [_action, []];
// Return the full path
(_parentPath + [_action select 0])