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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal
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* IV Treatment callback
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: Treatment classname <STRING>
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* 4: Items Used <ARRAY>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Example:
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* [medic, patient, "selectionName", "bandage", 2] call ace_medical_fnc_treatmentAdvanced_medication
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*
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* Public: Yes
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*/
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params ["_caller", "_target", "_selectionName", "_className", "_items"];
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TRACE_5("params",_caller,_target,_selectionName,_className,_items);
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private _part = [_selectionName] call FUNC(selectionNameToNumber);
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[QGVAR(treatmentAdvanced_medicationLocal), [_target, _className, _part], [_target]] call CBA_fnc_targetEvent;
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{
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if (_x != "") then {
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[_target, _x] call FUNC(addToTriageCard);
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[_target, "activity", LSTRING(Activity_usedItem), [[_caller, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _x >> "displayName")]] call FUNC(addToLog);
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[_target, "activity_view", LSTRING(Activity_usedItem), [[_caller, false, true] call EFUNC(common,getName), getText (configFile >> "CfgWeapons" >> _x >> "displayName")]] call FUNC(addToLog);
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};
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} forEach _items;
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true;
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