ACE3/addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Handles the medication given to a patient.
*
* Arguments:
* 0: The patient <OBJECT>
* 1: Treatment classname <STRING>
* 2: Injection Site Part Number <NUMBER>
*
* Return Value:
* Succesful treatment started <BOOL>
*
* Example:
* [medic, "bandage", 2] call ace_medical_fnc_treatmentAdvanced_medicationLocal
*
* Public: Yes
*/
params ["_target", "_className", "_partNumber"];
TRACE_3("params",_target,_className,_partNumber);
private _tourniquets = _target getVariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
if ((_tourniquets select _partNumber) > 0) exitWith {
TRACE_1("unit has tourniquets blocking blood flow on injection site",_tourniquets);
private _delayedMedications = _target getVariable [QGVAR(occludedMedications), []];
_delayedMedications pushBack _this;
_target setVariable [QGVAR(occludedMedications), _delayedMedications, true];
true
};
// We have added a new dose of this medication to our system, so let's increase it
private _varName = format[QGVAR(%1_inSystem), _className];
private _currentInSystem = _target getVariable [_varName, 0];
_target setVariable [_varName, _currentInSystem + 1];
// Find the proper attributes for the used medication
private _medicationConfig = (configFile >> "ACE_Medical_Advanced" >> "Treatment" >> "Medication");
private _painReduce = getNumber (_medicationConfig >> "painReduce");
private _hrIncreaseLow = getArray (_medicationConfig >> "hrIncreaseLow");
private _hrIncreaseNorm = getArray (_medicationConfig >> "hrIncreaseNormal");
private _hrIncreaseHigh = getArray (_medicationConfig >> "hrIncreaseHigh");
private _timeInSystem = getNumber (_medicationConfig >> "timeInSystem");
private _maxDose = getNumber (_medicationConfig >> "maxDose");
private _viscosityChange = getNumber (_medicationConfig >> "viscosityChange");
private _hrCallback = getText (_medicationConfig >> "hrCallback");
private _inCompatableMedication = [];
if (isClass (_medicationConfig >> _className)) then {
_medicationConfig = (_medicationConfig >> _className);
if (isNumber (_medicationConfig >> "painReduce")) then { _painReduce = getNumber (_medicationConfig >> "painReduce");};
if (isArray (_medicationConfig >> "hrIncreaseLow")) then { _hrIncreaseLow = getArray (_medicationConfig >> "hrIncreaseLow"); };
if (isArray (_medicationConfig >> "hrIncreaseNormal")) then { _hrIncreaseNorm = getArray (_medicationConfig >> "hrIncreaseNormal"); };
if (isArray (_medicationConfig >> "hrIncreaseHigh")) then { _hrIncreaseHigh = getArray (_medicationConfig >> "hrIncreaseHigh"); };
if (isNumber (_medicationConfig >> "timeInSystem")) then { _timeInSystem = getNumber (_medicationConfig >> "timeInSystem"); };
if (isNumber (_medicationConfig >> "maxDose")) then { _maxDose = getNumber (_medicationConfig >> "maxDose"); };
if (isArray (_medicationConfig >> "inCompatableMedication")) then { _inCompatableMedication = getArray (_medicationConfig >> "inCompatableMedication"); };
if (isNumber (_medicationConfig >> "viscosityChange")) then { _viscosityChange = getNumber (_medicationConfig >> "viscosityChange"); };
if (isText (_medicationConfig >> "hrCallback")) then { _hrCallback = getText (_medicationConfig >> "hrCallback"); };
};
if (isNil _hrCallback) then {
_hrCallback = compile _hrCallback;
} else {
_hrCallback = missionNamespace getVariable _hrCallback;
};
if (!(_hrCallback isEqualType {})) then {_hrCallback = {TRACE_1("callback was NOT code",_hrCallback)};};
// Adjust the heart rate based upon config entry
private _heartRate = _target getVariable [QGVAR(heartRate), 70];
if (alive _target) then {
if (_heartRate > 0) then {
if (_heartRate <= 45) then {
[_target, ((_hrIncreaseLow select 0) + random ((_hrIncreaseLow select 1) - (_hrIncreaseLow select 0))), (_hrIncreaseLow select 2), _hrCallback] call FUNC(addHeartRateAdjustment);
} else {
if (_heartRate > 120) then {
[_target, ((_hrIncreaseHigh select 0) + random ((_hrIncreaseHigh select 1) - (_hrIncreaseHigh select 0))), (_hrIncreaseHigh select 2), _hrCallback] call FUNC(addHeartRateAdjustment);
} else {
[_target, ((_hrIncreaseNorm select 0) + random ((_hrIncreaseNorm select 1) - (_hrIncreaseNorm select 0))), (_hrIncreaseNorm select 2), _hrCallback] call FUNC(addHeartRateAdjustment);
};
};
};
};
if (_painReduce > 0) then {
// Reduce pain
private _painSuppress = _target getVariable [QGVAR(painSuppress), 0];
_target setVariable [QGVAR(painSuppress), (_painSuppress + _painReduce) max 0];
if (!GVAR(painIsOnlySuppressed)) then {
_pain = _target getVariable [QGVAR(pain), 0];
_target setVariable [QGVAR(pain), (_pain - _painReduce) max 0, true];
};
};
private _resistance = _target getVariable [QGVAR(peripheralResistance), 100];
_target setVariable [QGVAR(peripheralResistance), (_resistance + _viscosityChange) max 0];
// Call back to ensure that the medication is decreased over time
[_target, _classname, _varName, _maxDose, _timeInSystem, _inCompatableMedication, _viscosityChange, _painReduce] call FUNC(onMedicationUsage);
true