ACE3/addons/trenches
Apricot 74e49d1f5a
Translations - Add and Improve Missing Japanese (#8924)
* Japanese Translation Update

Fill missing Japanese translation and Weird translation fixes made long ago.

* Remove Corner Bracket and change it to apostrophe

* Update STR_ACE_Common_unloadWeapon

* Update SunflowerSeeds Description
2022-05-27 14:06:51 -05:00
..
functions Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
UI Ports A2 Envelope Small & Envelope Big. 2015-06-17 18:17:57 +01:00
$PBOPREFIX$ Ports A2 Envelope Small & Envelope Big. 2015-06-17 18:17:57 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Trenches - Add settings to configure dig/remove trenches durations (#7831) 2020-08-09 10:12:54 -05:00
CfgWeapons.hpp Fix ACE_ItemCore order (#5675) 2017-10-25 23:11:13 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
initSettings.sqf Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Translations - Add and Improve Missing Japanese (#8924) 2022-05-27 14:06:51 -05:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Trenches - Add settings to configure dig/remove trenches durations (#7831) 2020-08-09 10:12:54 -05:00
XEH_PREP.hpp move placement data to config, setTrenchPlacement fnc, cleanup 2016-03-22 08:10:37 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_trenches

Adds item 'ACE_entrenchingtool' Adds 2 trenches; Envelope - Small & Envelop - Big

Whitelist surfaces for digging

Single surfaces can be whitelisted by adding ACE_canDig = 1 into CfgSurfaces. Example:

class CfgSurfaces {
    class myAwesomeSurface {
        ACE_canDig = 1;
    };
};