mirror of
https://github.com/acemod/ACE3.git
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109 lines
4.3 KiB
Plaintext
109 lines
4.3 KiB
Plaintext
/*
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* Author: PabstMirror
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* Handles player getting into new vehicle. Loads PFEG for mortar display if it is a mortar.
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*
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* Arguments:
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* 0:Player <OBJECT>
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* 1: New Vehicle <OBJECT>
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*
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* Return Value:
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* No
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*
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* Example:
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* [bob, mortar] call ace_mk6mortar_fnc_handlePlayerVehicleChanged;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_chargeText", "_xPos", "_yPos", "_wPos", "_hPos", "_tubeWeaponName", "_fireModes"];
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PARAMS_2(_player,_newVehicle);
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if (isNull _newVehicle) exitWith {};
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if (!(_newVehicle isKindOf "Mortar_01_base_F")) exitWith {};
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_chargeText = (findDisplay 46) ctrlCreate ["RscStructuredText", 80085];
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_xPos = (profilenamespace getvariable ["IGUI_GRID_WEAPON_X", ((safezoneX + safezoneW) - (12.4 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.5 * (((safezoneW / safezoneH) min 1.2) / 40))]);
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_yPos = 2.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y", (safezoneY + 0.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]);
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_wPos = 10 * (((safezoneW / safezoneH) min 1.2) / 40);
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_hPos = 1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25);
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_chargeText ctrlSetPosition [_xPos, _yPos, _wPos, _hPos];
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_chargeText ctrlCommit 0;
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_tubeWeaponName = (weapons _newVehicle) select 0;
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_fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes");
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[{
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PARAMS_2(_args,_pfID);
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EXPLODE_3_PVT(_args,_mortarVeh,_chargeText,_fireModes);
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if ((vehicle ACE_player) != _mortarVeh) then {
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[_pfID] call CBA_fnc_removePerFrameHandler;
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ctrlDelete _chargeText;
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} else {
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_useMils = _mortarVeh getVariable [QGVAR(useMils), true];
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//Compute: 'charge' from weaponstate
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_currentFireMode = (weaponState [_mortarVeh, [0]]) select 2;
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_currentChargeMode = _fireModes find _currentFireMode;
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_text = format ["<t size='0.8'>%1: %2 <img image='%3'/></t>", (localize LSTRING(rangetable_charge)), _currentChargeMode, QUOTE(PATHTOF(UI\ui_charges.paa))];
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_chargeText ctrlSetStructuredText parseText _text;
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if (shownArtilleryComputer && {!GVAR(allowComputerRangefinder)}) then {
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//Don't like this solution, but it works
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closeDialog 0;
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[parseText "Computer Disabled"] call EFUNC(common,displayTextStructured);
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};
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_display = uiNamespace getVariable ["ACE_Mk6_RscWeaponRangeArtillery", displayNull];
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if (isNull _display) exitWith {}; //It may be null for the first frame
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//Hud should hidden in 3rd person
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_notGunnerView = cameraView != "GUNNER";
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//Update CurrentElevation Display:
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if (_notGunnerView) then {
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(_display displayCtrl 80175) ctrlSetText "";
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} else {
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_elevDeg = parseNumber ctrlText (_display displayCtrl 175);
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if (_useMils) then {
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(_display displayCtrl 80175) ctrlSetText str round (_elevDeg * 6400 / 360);
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} else {
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(_display displayCtrl 80175) ctrlSetText str _elevDeg;
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};
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};
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//Update ElevationNeeded Display:
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if (_notGunnerView || (!GVAR(allowComputerRangefinder))) then {
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(_display displayCtrl 80176) ctrlSetText "";
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} else {
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_elevDeg = parseNumber ctrlText (_display displayCtrl 176);
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if (_elevDeg <= 0) then { //Bad data means "----" out of range
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(_display displayCtrl 80176) ctrlSetText (ctrlText (_display displayCtrl 176));
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} else {
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if (_useMils) then {
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(_display displayCtrl 80176) ctrlSetText str round (_elevDeg * 6400 / 360);
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} else {
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(_display displayCtrl 80176) ctrlSetText str _elevDeg;
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};
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};
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};
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//Update Heading Display:
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if (_notGunnerView || (!GVAR(allowCompass))) then {
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(_display displayCtrl 80156) ctrlSetText "";
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} else {
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_rotationDegrees = ((getDir _mortarVeh) + (((-180 / PI) * (_mortarVeh animationPhase "mainTurret")) + 360)) % 360;
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if (_useMils) then {
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(_display displayCtrl 80156) ctrlSetText str round (_rotationDegrees * 6400 / 360);
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} else {
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(_display displayCtrl 80156) ctrlSetText (ctrlText (_display displayCtrl 156));
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};
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};
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};
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}, 0, [_newVehicle, _chargeText,_fireModes]] call CBA_fnc_addPerFrameHandler;
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