ACE3/addons/cargo/functions/fnc_addCargoVehiclesActions.sqf
SilentSpike fea2326488 Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
2017-05-31 23:54:57 +01:00

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/*
* Author: Dystopian
* Create actions for nearest vehicles with cargo.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Children actions <ARRAY>
*
* Example:
* [target, player] call ace_cargo_fnc_addCargoVehiclesActions
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_player"];
private _statement = {
params ["_target", "_player", "_params"];
_params params ["_vehicle"];
[_player, _target, _vehicle] call FUNC(startLoadIn);
};
private _actions = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _x;
private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
private _hasCargoConfig = getNumber (_config >> QGVAR(hasCargo)) == 1;
if ((_hasCargoPublic || _hasCargoConfig) && {_x != _target}) then {
private _name = getText (_config >> "displayName");
private _ownerName = [_x, true] call EFUNC(common,getName);
if ("" != _ownerName) then {
_name = format ["%1 (%2)", _name, _ownerName];
};
private _icon = (getText (_config >> "icon")) call BIS_fnc_textureVehicleIcon;
private _action = [format ["%1", _x], _name, _icon, _statement, {true}, {}, [_x]] call EFUNC(interact_menu,createAction);
_actions pushBack [_action, [], _target];
};
} forEach (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE]);
_actions