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https://github.com/acemod/ACE3.git
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fea2326488
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places.
75 lines
2.8 KiB
Plaintext
75 lines
2.8 KiB
Plaintext
/*
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* Author: Glowbal, SilentSpike
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* Initializes variables for loadable objects. Called from init EH.
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*
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* Arguments:
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* 0: Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [object] call ace_cargo_fnc_initObject
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_object"];
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private _type = typeOf _object;
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TRACE_2("params",_object,_type);
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// If object had size given to it via eden/public then override config canLoad setting
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private _canLoadPublic = _object getVariable [QGVAR(canLoad), false];
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private _canLoadConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(canLoad)) == 1;
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// Nothing to do here if object can't be loaded
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if !(_canLoadConfig || _canLoadPublic) exitWith {};
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// Servers and HCs do not require action menus (beyond this point)
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if !(hasInterface) exitWith {};
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// Unnecessary to add actions to an object class that's already got them
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if (_type in GVAR(initializedItemClasses)) exitWith {};
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if (_object getVariable [QGVAR(initObject),false]) exitWith {};
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// Objects given size via eden have their actions added to the object
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// So this function may run for multiple of the same class in that case
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if (_canLoadConfig) then {
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GVAR(initializedItemClasses) pushBack _type;
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TRACE_1("Adding load cargo action to class", _type);
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} else {
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_object setVariable [QGVAR(initObject),true];
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TRACE_1("Adding load cargo action to object", _object);
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};
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// Vehicles with passengers inside are prevented from being loaded in `fnc_canLoadItemIn`
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private _condition = {
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//IGNORE_PRIVATE_WARNING ["_target", "_player"];
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GVAR(enable) &&
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{(_target getVariable [QGVAR(canLoad), getNumber (configFile >> "CfgVehicles" >> (typeOf _target) >> QGVAR(canLoad)) == 1])} &&
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{locked _target < 2} &&
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{alive _target} &&
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{[_player, _target, []] call EFUNC(common,canInteractWith)} &&
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{0 < {
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private _type = typeOf _x;
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private _hasCargoPublic = _x getVariable [QGVAR(hasCargo), false];
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private _hasCargoConfig = getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) == 1;
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(_hasCargoPublic || _hasCargoConfig) && {_x != _target}
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} count (nearestObjects [_player, CARGO_VEHICLE_CLASSES, MAX_LOAD_DISTANCE])}
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};
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private _statement = {
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params ["_target", "_player"];
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[_player, _target] call FUNC(startLoadIn);
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};
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private _text = localize LSTRING(loadObject);
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private _icon = QPATHTOF(UI\Icon_load.paa);
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private _action = [QGVAR(load), _text, _icon, _statement, _condition, {call FUNC(addCargoVehiclesActions)}] call EFUNC(interact_menu,createAction);
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if (_canLoadConfig) then {
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[_type, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToClass);
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} else {
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[_object, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
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};
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