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847d2d4179
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Handles treatment via surgical kit per frame
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*
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* Arguments:
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* 0: Arguments <ARRAY>
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* 0: Caller <OBJECT>
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* 1: Target <OBJECT>
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* 1: Elapsed Time <NUMBER>
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* 2: Total Time <NUMBER>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Example:
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* [[bob, kevin], 5, 5] call ace_medical_treatment_fnc_treatmentAdvanced_surgicalKit_onProgress
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*
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* Public: No
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*/
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params ["_args", "_elapsedTime", "_totalTime"];
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_args params ["_caller", "_target"];
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private _bandagedWounds = _target getVariable [QEGVAR(medical,bandagedWounds), []];
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private _stitchedWounds = _target getVariable [QEGVAR(medical,stitchedWounds), []];
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//In case two people stitch up one patient and the last wound has already been closed we can stop already
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if (count _bandagedWounds == 0) exitWith { false };
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//Has enough time elapsed that we can close another wound?
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if (_totalTime - _elapsedTime <= (count _bandagedWounds - 1) * 5) then {
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private _treatedWound = _bandagedWounds deleteAt 0;
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_stitchedWounds pushBack _treatedWound;
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_target setVariable [QEGVAR(medical,bandagedWounds), _bandagedWounds, true];
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_target setVariable [QEGVAR(medical,stitchedWounds), _stitchedWounds, true];
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TRACE_3("stitched",_treatedWound,count _bandagedWounds,count _stitchedWounds);
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};
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true
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