ACE3/addons/laser
Nicolás Badano ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
..
functions Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgEventhandlers.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgVehicles.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
README.md Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
RscInGameUI.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
script_component.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
stringtable.xml Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
XEH_postInit.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
XEH_preInit.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
XEH_PREP.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.