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https://github.com/acemod/ACE3.git
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307 lines
12 KiB
Plaintext
307 lines
12 KiB
Plaintext
/*
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* Author: Bohemia Interactive
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* Module function for initalizing zeus
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* Edited to remove eagle and global ascension message
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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*
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* Return Value:
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* nil
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*
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* Public: No
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*/
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#include "script_component.hpp"
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if (_activated) then {
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//--- Terminate when not created on the server
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if (!isserver && local _logic && isnull (getassignedcuratorunit _logic)) exitwith {
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[format ["%1 is trying to create curator logic ModuleCurator_F",profilename],"bis_fnc_error",false] call bis_fnc_mp;
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deletevehicle _logic;
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};
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//--- Get curator owner
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_ownerVar = _logic getvariable ["owner",""];
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_ownerUID = parsenumber _ownerVar;
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if (cheatsenabled) then {
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_ownerVarArray = toarray _ownerVar;
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_ownerVarArray resize 3;
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if (tostring _ownerVarArray == "DEV") then {_ownerUID = 1;};
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};
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if (_ownerVar == "" && !ismultiplayer) then {
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["Curator owner not defined, player used instead in singleplayer."] call bis_fnc_error;
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_ownerVar = player call bis_fnc_objectvar;
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};
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if (_ownerUID > 0 && !ismultiplayer) then {
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_ownerVar = player call bis_fnc_objectvar;
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};
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_isAdmin = _ownerVar == "#adminLogged" || _ownerVar == "#adminVoted";
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//--- Wipe out the variable so clients can't access it
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_logic setvariable ["owner",nil];
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//--- Server
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if (isserver) then {
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//--- Prepare admin variable
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_adminVar = "";
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if (_isAdmin) then {
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_letters = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"];
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_adminVar = "admin_";
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for "_i" from 0 to 9 do {_adminVar = _adminVar + (_letters call bis_fnc_selectrandom);};
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_logic setvariable ["adminVar",_adminVar,true];
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};
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//--- Get allowed addons
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_addonsType = _logic getvariable ["Addons",0];
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_addons = [];
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switch _addonsType do {
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//--- All (including unofficial ones)
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case 3: {
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_cfgPatches = configfile >> "cfgpatches";
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for "_i" from 0 to (count _cfgPatches - 1) do {
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_class = _cfgPatches select _i;
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if (isclass _class) then {_addons set [count _addons,configname _class];};
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};
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_addons call bis_fnc_activateaddons;
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removeallcuratoraddons _logic;
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_logic addcuratoraddons _addons;
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};
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//--- All active
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case 2: {};
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//--- All mission
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case 1: {
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_addonsList = [];
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{
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_addonsList = _addonsList + (unitaddons typeof _x);
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} foreach (entities "all");
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removeallcuratoraddons _logic;
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_logic addcuratoraddons _addonsList;
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};
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//--- None
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case 0: {
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removeallcuratoraddons _logic;
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};
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};
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//--- Handle ownership
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[_logic,_ownerVar,_ownerUID,_adminVar] spawn {
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scriptname "BIS_fnc_moduleCurator: Owner";
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_logic = _this select 0;
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_ownerVar = _this select 1;
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_ownerUID = _this select 2;
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_adminVar = _this select 3;
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if (_adminVar != "") then {_ownerVar = _adminVar;};
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_forced = _logic getvariable ["forced",0] > 0;
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_name = _logic getvariable ["name",""];
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if (_name == "") then {_name = localize "STR_A3_curator";};
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//--- Wait until mission starts
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waituntil {time > 0};
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//--- Refresh addon list, so it's broadcasted to clients
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_addons = curatoraddons _logic;
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removeAllCuratorAddons _logic;
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_logic addcuratoraddons _addons;
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while {true} do {
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//--- Wait for player to become Zeus
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switch true do {
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case (_ownerUID > 0): {
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waituntil {
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sleep 0.01;
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{getplayeruid _x == _ownerVar} count playableunits > 0
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};
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};
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default {
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waituntil {isplayer (missionnamespace getvariable [_ownerVar,objnull])};
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};
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};
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//--- Assign
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_player = objnull;
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switch true do {
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case (_ownerUID > 0): {
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{
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if (getplayeruid _x == _ownerVar) exitwith {_player = _x;};
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} foreach playableunits;
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};
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default {
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_player = missionnamespace getvariable [_ownerVar,objnull];
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};
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};
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waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic)};
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waituntil {_player assignCurator _logic; getassignedcuratorunit _logic == _player};
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//--- Add radio channels
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{
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_x radiochanneladd [_player];
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} foreach (_logic getvariable ["channels",[]]);
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// Added by ACE_zeus to delay ascension message at mission start
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[{_this spawn DFUNC(moduleCuratorDelay);},[_logic,1]] call EFUNC(common,execNextFrame);
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[_logic,"curatorUnitAssigned",[_logic,_player]] call bis_fnc_callscriptedeventhandler;
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//--- Forced interface
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//if (_forced) then {
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// [[true,true],"bis_fnc_forceCuratorInterface",_player] call bis_fnc_mp;
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//};
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//--- Wait for player to stop being Zeus
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switch true do {
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case (_ownerUID > 0): {
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waituntil {
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sleep 0.01;
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{getplayeruid _x == _ownerVar} count playableunits == 0
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};
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};
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default {
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waituntil {_player != missionnamespace getvariable [_ownerVar,objnull]};
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};
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};
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//--- Add radio channels
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{
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_x radiochannelremove [_player];
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} foreach (_logic getvariable ["channels",[]]);
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//--- Unassign
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waituntil {unassigncurator _logic; isnull (getassignedcuratorunit _logic)};
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};
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};
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//--- Activated all future addons
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_addons = [];
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{
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if (typeof _x == "ModuleCuratorAddAddons_F") then {
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_paramAddons = call compile ("[" + (_x getvariable ["addons",""]) + "]");
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{
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if !(_x in _addons) then {_addons set [count _addons,_x];};
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{
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if !(_x in _addons) then {_addons set [count _addons,_x];};
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} foreach (unitaddons _x);
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} foreach _paramAddons;
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};
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} foreach (synchronizedobjects _logic);
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_addons call bis_fnc_activateaddons;
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// Added by ACE_zeus to delay bird code
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[{_this spawn DFUNC(moduleCuratorDelay);},[_logic,0]] call EFUNC(common,execNextFrame);
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};
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//--- Player
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if (hasinterface) then {
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waituntil {local player};
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_serverCommand = if (_ownerVar == "#adminLogged") then {"#shutdown"} else {"#kick"};
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//--- Black effect until the interface is open
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_forced = _logic getvariable ["forced",0] > 0;
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if (_forced) then {
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_isCurator = switch true do {
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case (_ownerUID > 0): {
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getplayeruid player == _ownerVar
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};
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case (_isAdmin): {
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isserver || servercommandavailable _serverCommand
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};
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default {
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player == missionnamespace getvariable [_ownerVar,objnull]
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};
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};
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if (_isCurator) then {
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[true,true] spawn bis_fnc_forceCuratorInterface;
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("RscDisplayCurator" call bis_fnc_rscLayer) cuttext ["","black in",1e10];
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};
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};
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//--- Check if player is server admin
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if (_isAdmin) then {
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_adminVar = _logic getvariable ["adminVar",""];
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_logic setvariable ["adminVar",nil];
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if (isserver) then {
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//--- Host
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missionnamespace setvariable [_adminVar,player];
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} else {
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//--- Client
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[_logic,_adminVar,_serverCommand] spawn {
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scriptname "BIS_fnc_moduleCurator: Admin check";
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_logic = _this select 0;
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_adminVar = _this select 1;
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_serverCommand = _this select 2;
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while {true} do {
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waituntil {sleep 0.1; servercommandavailable _serverCommand};
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missionnamespace setvariable [_adminVar,player];
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publicvariable _adminVar;
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_respawn = player addeventhandler ["respawn",format ["%1 = _this select 0; publicvariable '%1';",_adminVar]];
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waituntil {sleep 0.1; !servercommandavailable _serverCommand};
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missionnamespace setvariable [_adminVar,objnull];
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publicvariable _adminVar;
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player removeeventhandler ["respawn",_respawn];
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};
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};
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};
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};
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[_logic] spawn {
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_logic = _this select 0;
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sleep 1;
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waituntil {alive player};
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//--- Show warning when Zeus key is not assigned
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if (count (actionkeys "curatorInterface") == 0) then {
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[
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format [
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localize "str_a3_cfgvehicles_modulecurator_f_keyNotAssigned",
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(["IGUI","WARNING_RGB"] call bis_fnc_displaycolorget) call bis_fnc_colorRGBAtoHTML
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]
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] call bis_fnc_guiMessage;
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};
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//--- Show hint about pinging for players
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if (
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isnil {profilenamespace getvariable "bis_fnc_curatorPinged_done"}
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&&
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{isTutHintsEnabled}
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&&
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{isnull getassignedcuratorlogic player}
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&&
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{player in curatoreditableobjects _logic}
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) then {
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sleep 0.5;
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[["Curator","Ping"]] call bis_fnc_advHint;
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};
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};
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//--- Add local event handlers
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_logic addeventhandler ["curatorFeedbackMessage",{_this call bis_fnc_showCuratorFeedbackMessage;}];
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_logic addeventhandler ["curatorPinged",{_this call bis_fnc_curatorPinged;}];
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_logic addeventhandler ["curatorObjectPlaced",{_this call bis_fnc_curatorObjectPlaced;}];
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_logic addeventhandler ["curatorObjectEdited",{_this call bis_fnc_curatorObjectEdited;}];
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_logic addeventhandler ["curatorWaypointPlaced",{_this call bis_fnc_curatorWaypointPlaced;}];
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_logic addeventhandler ["curatorObjectDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
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_logic addeventhandler ["curatorGroupDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
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_logic addeventhandler ["curatorWaypointDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
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_logic addeventhandler ["curatorMarkerDoubleClicked",{(_this select 1) call bis_fnc_showCuratorAttributes;}];
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player call bis_fnc_curatorRespawn;
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};
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};
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