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28 lines
765 B
C++
28 lines
765 B
C++
#define MENU_KEYBINDING 1
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#define ACTION_KEYBINDING 2
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#define CLIENT_SETTING 3
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class Combat_Space_Enhancement {
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class cfgModules {
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class cse_sys_groups {
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init = "call compile preprocessFile 'cse\cse_sys_groups\init_sys_groups.sqf';";
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name = "Groups";
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class Configurations {
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class actionTapShoulder_GRP {
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type = ACTION_KEYBINDING;
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title = $STR_CSE_SHOULDER_TAP_TITLE;
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description = $STR_CS_SHOULDER_TAP_DESC;
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value[] = {0,0,0,0};
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onPressed = "if ([player, cursorTarget] call cse_fnc_canTapShoulder_GRP) then {[player, cursorTarget] call cse_fnc_tapShoulder_GRP;};";
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};
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};
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};
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};
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class CustomEventHandlers {
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class shoulderTapped {}; // [_caller, _target]
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class groupJoined {}; // [_unit, _targetUnit]
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};
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};
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