ACE3/addons/ai
Josuan Albin 8580cb250a AI - Fix units not being removed from the garrison unitMove list consistently (#6651)
* Fix units not being removed from the garrison unitMove list consistently

Not sure how I missed that.

* fix whitespace

* Fix typo in unGarrison check

dedmen saw nothing :D
2018-10-24 12:55:12 -05:00
..
functions AI - Fix units not being removed from the garrison unitMove list consistently (#6651) 2018-10-24 12:55:12 -05:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
CfgEventHandlers.hpp Add curator garrison path drawing, clean up garrison code (#6643) 2018-10-18 11:14:26 -05:00
CfgWeapons.hpp Update SMG_02 base class for 1.66 (#4718) 2016-12-01 12:05:28 -06:00
config.cpp Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
README.md Remove CfgAiSkill config changes (#5091) 2017-04-22 11:18:56 -05:00
script_component.hpp Zeus - Toggle NVGs and Flashlights improvements (#6219) 2018-04-19 14:01:26 -05:00
stringtable.xml Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
XEH_postInit.sqf Improve ai garrison pathing (#6649) 2018-10-23 13:28:30 -05:00
XEH_preInit.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
XEH_PREP.hpp Add curator garrison path drawing, clean up garrison code (#6643) 2018-10-18 11:14:26 -05:00
XEH_preStart.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00

ace_ai

Overhaul of AI firing modes of vanilla weapons, encouraging the AI to use full-auto and bursts more often.

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