ACE3/addons/markers/functions/fnc_setMarkerNetwork.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Sets newly placed marker
* Handles the QGVAR(setMarkerNetwork) event.
*
* Arguments:
* 0: Markername <STRING>
* 1: Marker Data <ARRAY>
*
* Return Value:
* None
*
* Example:
* [[],[],dummyLogic] call ace_markers_fnc_setMarkerJIP;
*
* Public: No
*/
params ["_marker", "_data"];
TRACE_2("params",_marker,_data);
_data params ["_markerClassname", "_colorClassname", "_pos", "_dir"];
private _config = configfile >> "CfgMarkers" >> _markerClassname;
if (!isClass _config) then {
WARNING("CfgMarker not found, changed to milDot");
_config = configFile >> "CfgMarkers" >> "MilDot";
};
_marker setMarkerTypeLocal configName _config;
_config = configfile >> "CfgMarkerColors" >> _colorClassname;
if (!isClass _config) then {
WARNING("CfgMarkerColors not found, changed to Default");
_config = configFile >> "CfgMarkerColors" >> "Default";
};
_marker setMarkerColorLocal configName _config;
_marker setMarkerPosLocal _pos;
_marker setMarkerDirLocal _dir;
// save properties on server machine for JIP, marker editing ready
if (isMultiplayer && {isServer}) then {
private _allMapMarkers = GETGVAR(allMapMarkers,[]);
private _allMapMarkersProperties = GETGVAR(allMapMarkersProperties,[]);
private _index = _allMapMarkers find _marker;
if (_index == -1) then {
_allMapMarkers pushBack _marker;
_allMapMarkersProperties pushBack _data;
} else {
_allMapMarkers set [_index, _marker];
_allMapMarkersProperties set [_index, _data];
};
GVAR(allMapMarkers) = _allMapMarkers;
GVAR(allMapMarkersProperties) = _allMapMarkersProperties;
};