ACE3/addons/vector/functions/fnc_clearDisplay.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Clears the vectors control items.
*
* Arguments:
* 0: "azimuth" or "distance" <STRING>
*
* Return Value:
* None
*
* Example:
* ["azimuth"] call ace_vector_fnc_clearDisplay
*
* Public: No
*/
disableSerialization;
private _dlgVector = GETUVAR(ACE_dlgVector,displayNull);
switch (_this select 0) do {
case ("azimuth"): {
(_dlgVector displayCtrl 1315) ctrlSetText "";
(_dlgVector displayCtrl 1316) ctrlSetText "";
(_dlgVector displayCtrl 1317) ctrlSetText "";
(_dlgVector displayCtrl 1318) ctrlSetText "";
(_dlgVector displayCtrl 1319) ctrlSetText "";
};
case ("distance"): {
(_dlgVector displayCtrl 1310) ctrlSetText "";
(_dlgVector displayCtrl 1311) ctrlSetText "";
(_dlgVector displayCtrl 1312) ctrlSetText "";
(_dlgVector displayCtrl 1313) ctrlSetText "";
(_dlgVector displayCtrl 1314) ctrlSetText "";
};
};