ACE3/addons/vector/functions/fnc_onKeyUp.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Handles releasing the special vector keys.
*
* Arguments:
* 0: String <STRING>
*
* Return Value:
* None
*
* Example:
* ["5"] call ace_vector_fnc_onKeyUp
*
* Public: No
*/
private _fnc_setPFH = {
if (GVAR(holdKeyHandler) > -1) then {
[GVAR(holdKeyHandler)] call CBA_fnc_removePerFrameHandler;
GVAR(holdKeyHandler) = -1;
};
GVAR(currentMode) = _this;//
GVAR(holdKeyHandler) = [FUNC(onKeyHold), 0, _this] call CBA_fnc_addPerFrameHandler;
};
switch (_this select 0) do {
case ("azimuth"): {
GVAR(isKeyDownAzimuth) = false;
if (GVAR(isKeyDownDistance)) then {
switch (GVAR(currentMode)) do {
case ("distance"): {
["azimuth"] call FUNC(clearDisplay);
[true] call FUNC(showP1);
GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
"relative_distance" call _fnc_setPFH;
};
case ("height+distance"): {
["azimuth"] call FUNC(clearDisplay);
[true] call FUNC(showP1);
GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
"relative_height+length" call _fnc_setPFH;
};
};
};
};
case ("distance"): {
GVAR(isKeyDownDistance) = false;
if (GVAR(isKeyDownAzimuth)) then {
switch (GVAR(currentMode)) do {
case ("azimuth"): {
["azimuth"] call FUNC(clearDisplay);
["distance"] call FUNC(clearDisplay);
[true] call FUNC(showP1);
GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
"relative_azimuth+distance" call _fnc_setPFH;
};
case ("azimuth+inclination"): {
["azimuth"] call FUNC(clearDisplay);
["distance"] call FUNC(clearDisplay);
[true] call FUNC(showP1);
GVAR(pData) = [call FUNC(getDistance), call FUNC(getDirection)];
"fall_of_shot" call _fnc_setPFH;
};
};
};
};
};