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66 lines
2.2 KiB
Plaintext
66 lines
2.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Bohemia Interactive
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* Module function to open a full arsenal on a unit
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* Edited to use ACE arsenal when present, moved isPlayer check
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: Not used
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* 2: activated <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [LOGIC, nil, true] call ace_zeus_fnc_bi_moduleArsenal
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*
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* Public: No
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*/
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params ["_logic", "", "_activated"];
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if (_activated && local _logic) then {
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_unit = _logic getvariable ["bis_fnc_curatorAttachObject_object",objnull];
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//--- Check if the unit is suitable
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_error = "";
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switch true do {
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case (isnull _unit): {_error = localize "str_a3_BIS_fnc_showCuratorFeedbackMessage_506";};
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case !(alive _unit): {_error = localize "str_a3_BIS_fnc_moduleArsenal_errorDead";};
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case (isnull group _unit || !(side group _unit in [east,west,resistance,civilian])): {_error = localize "str_a3_BIS_fnc_moduleArsenal_errorBrain";};
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case (vehicle _unit != _unit || effectivecommander _unit != _unit): {_error = localize "str_a3_BIS_fnc_moduleArsenal_errorVehicle";};
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};
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if (_error == "") then {
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if (["ACE_Arsenal"] call EFUNC(common,isModLoaded)) then {
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if (!isPlayer _unit || {player == _unit}) then {
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[{
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params ["_unit"];
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[_unit, _unit, true] call EFUNC(arsenal,openBox);
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}, [_unit]] call CBA_fnc_directCall;
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} else {
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[objNull, localize "str_a3_BIS_fnc_moduleArsenal_errorDead"] call bis_fnc_showCuratorFeedbackMessage;
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};
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} else {
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if !(isPlayer _unit) then {
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([] call bis_fnc_rscLayer) cuttext ["","black out",0.5];
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["#(argb,8,8,3)color(0,0,0,1)",false,nil,0,[0.5,0]] call bis_fnc_textTiles;
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["Open",[true,nil,_unit]] call bis_fnc_arsenal;
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([] call bis_fnc_rscLayer) cuttext ["","plain"];
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} else {
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[objNull, localize "str_a3_BIS_fnc_moduleArsenal_errorDead"] call bis_fnc_showCuratorFeedbackMessage;
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};
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};
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} else {
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[objNull,_error] call bis_fnc_showCuratorFeedbackMessage;
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};
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deleteVehicle _logic;
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};
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