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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
56 lines
1.6 KiB
Plaintext
56 lines
1.6 KiB
Plaintext
/*
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* Author: Alganthe
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* Handles selection changes on the right panel (listnbox).
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*
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* Arguments:
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* 0: Right panel control <CONTROL>
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* 1: Right panel selection <SCALAR>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeOnSelChangedRightLNB = createProfileScope QFUNC(onSelChangedRightListnBox);
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#endif
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params ["_control", "_curSel"];
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if (_curSel < 0) exitwith {};
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private _ctrlIDC = ctrlIDC _control;
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private _display = ctrlParent _control;
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private _item = [_control lnbData [_curSel, 0], _control lbData _curSel] select !(ctrlType _control == 102);
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private _fnc_selectRight = {
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params ["_item", "_cfgEntry"];
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// Load remaining
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private _maxLoad = switch (GVAR(currentLeftPanel)) do {
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case IDC_buttonUniform: {
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gettext (configfile >> "CfgWeapons" >> uniform GVAR(center) >> "ItemInfo" >> "containerClass")
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};
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case IDC_buttonVest: {
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gettext (configfile >> "CfgWeapons" >> vest GVAR(center) >> "ItemInfo" >> "containerClass")
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};
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case IDC_buttonBackpack: {
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backpack GVAR(center)
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};
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};
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[_control, _maxLoad] call FUNC(updateRightPanel);
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[_display, _control, _curSel, (configFile >> _cfgEntry >> _item)] call FUNC(itemInfo);
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};
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if (GVAR(currentLeftPanel) in [IDC_buttonUniform, IDC_buttonVest, IDC_buttonBackpack]) then {
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[
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_item,
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["CfgWeapons", "CfgMagazines"] select (GVAR(currentRightPanel) in [IDC_buttonMag, IDC_buttonMagALL, IDC_buttonThrow, IDC_buttonPut])
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] call _fnc_selectRight;
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};
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