ACE3/addons/captives/functions/fnc_canApplyHandcuffs.sqf
PabstMirror 1c26f6c9f5 Captives - Module to set handcuffing
also add player check for GVAR(requireSurrender) in canApplyHandcuffes
2015-10-23 14:17:31 -05:00

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/*
* Author: PabstMirror
* Checks the conditions for being able to apply handcuffs
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canApplyHandcuffs
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
//Check sides, Player has cableTie, target is alive and not already handcuffed
(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
{"ACE_CableTie" in (items _unit)} &&
{alive _target} &&
{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
{
(_target getVariable ["ACE_isUnconscious", false]) || //isUnconscious
{!([_target] call EFUNC(common,isPlayer))} || //is an AI (not a player)
{GVAR(requireSurrender) == 0} || //or don't require surrendering
{_target getVariable [QGVAR(isSurrendering), false]} || //or is surrendering
{(GVAR(requireSurrender) == 2) && {(currentWeapon _target) == ""}} //or "SurrenderOrNoWeapon" and no weapon
}