ACE3/addons/overheating
2016-04-08 20:34:50 +02:00
..
functions Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Disable debug 2016-02-25 09:12:24 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Merge branch 'master' into moreSevereJamming 2016-02-22 14:57:40 -06:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Cleanup Merge 2016-02-22 15:03:40 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.